
[up_sect_firsta_pm]
cost                                     = 990 
value                                    = +10
rpm                                      = +28
inv_weight                               = +0.03

[up_sect_firstc_pm]
cost                                     = 1080 
value                                    = +20
bullet_speed                             = +62
fire_distance                            = +40
fire_dispersion_base                     = -0.01
inv_weight                               = +0.05

[up_sect_firstd_pm]
cost                                     = 1160 
value                                    = -10
cam_dispersion                           = -0.062 
cam_dispersion_inc                       = 0.0 ;-0.0675 
cam_step_angle_horz                      = -0.052 
inv_weight                               = +0.06

[up_sect_firste_pm]
cost                                     = 3590

fire_modes                               = 1, 3
cam_dispersion                           = -0.038 
cam_dispersion_inc                       = 0.0 ;-0.044 
cam_step_angle_horz                      = -0.025 

[up_sect_secona_pm]
cost                                     = 1020 
value                                    = +10
bullet_speed                             = +31
inv_weight                               = +0.04

[up_sect_seconc_pm]
cost                                     = 1170 
value                                    = +15

condition_shot_dec                       = -0.00025
condition_queue_shot_dec                 = -0.00025
misfire_start_prob                       = -0.002
misfire_end_prob                         = -0.02
inv_weight                               = +0.09

[up_sect_thirda_pm]
cost                                     = 1230 
value                                    = -0.36
inv_weight                               = -0.36
crosshair_inertion                       = -0.3
PDM_disp_base                            = -0.05
PDM_disp_vel_factor                      = -0.15
PDM_disp_accel_factor                    = -0.15

[up_sect_thirdc_pm]
cost                                     = 1290 
value                                    = +15
crosshair_inertion                       = -0.7
PDM_disp_base                            = -0.15
PDM_disp_vel_factor                      = -0.35
PDM_disp_accel_factor                    = -0.35
inv_weight                               = -0.04

[up_sect_thirdd_pm]
cost                                     = 1310 
value                                    = -10
cam_dispersion                           = -0.062 
cam_dispersion_inc                       = 0.0 ;-0.0675 
cam_step_angle_horz                      = -0.052 
inv_weight                               = +0.06

[up_sect_fourta_pm]
cost                                     = 890 
value                                    = +10
fire_dispersion_base                     = -0.07

inv_weight                               = +0.04

[up_sect_fourtc_pm]
cost                                     = 1080 
value                                    = +20
fire_dispersion_base                     = -0.14

inv_weight                               = +0.08

[up_sect_fiftha_pm]
cost                                     = 1210 
value                                    = +10
rpm                                      = +28
inv_weight                               = +0.03

[up_sect_fifthc_pm]
cost                                     = 1890 
value                                    = "9x19"
ammo_class                               = ammo_9x19_fmj, ammo_9x19_pbp
condition_queue_shot_dec                 = +0.00012 
condition_shot_dec                       = +0.00012 
misfire_start_prob                       = 0.0008
misfire_end_prob                         = 0.008 

inv_weight                               = +0.06


;----------------------------------------------------------------------------------------------------------------------
[up_firsta_pm]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_pm
section                                  = up_sect_firsta_pm
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_a1_name
description                              = st_up_zatp_a1_descr
icon                                     = ui_inGame2_upgrade_PMm_1


[up_firstc_pm]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_pm
section                                  = up_sect_firstc_pm
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_b1_name
description                              = st_up_zatp_b1_descr
icon                                     = ui_inGame2_upgrade_PMm_2

[up_firstd_pm]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_firstef_pm
section                                  = up_sect_firstd_pm
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_b2_name
description                              = st_up_zatp_b2_descr
icon                                     = ui_inGame2_upgrade_PMm_3

[up_firste_pm]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_pm
property                                 = prop_3xfire
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_c7_name
description                              = st_up_zatp_c7_descr
icon                                     = ui_inGame2_upgrade_Volker_P9M_4


[up_secona_pm]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_pm
section                                  = up_sect_secona_pm
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_a1_name
description                              = st_up_barp_a1_descr
icon                                     = ui_inGame2_upgrade_PMm_5

[up_seconc_pm]
scheme_index                             = 1, 2
known                                    = 1
effects                                  =
section                                  = up_sect_seconc_pm
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_b1_name
description                              = st_up_barp_b1_descr
icon                                     = ui_inGame2_upgrade_PMm_6


[up_thirda_pm]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_pm
section                                  = up_sect_thirda_pm
property                                 = prop_weight
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_b1_name
description                              = st_up_stvp_b1_descr
icon                                     = ui_inGame2_upgrade_PMm_7

[up_thirdc_pm]
scheme_index                             = 1, 3
known                                    = 1
effects                                  =
section                                  = up_sect_thirdc_pm
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_b2_name
description                              = st_up_stvp_b2_descr
icon                                     = ui_inGame2_upgrade_PMm_8

[up_thirdd_pm]
scheme_index                             = 1, 4
known                                    = 1
effects                                  =
section                                  = up_sect_thirdd_pm
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_b3_name
description                              = st_up_stvp_b3_descr
icon                                     = ui_inGame2_upgrade_PMm_9

[up_fourta_pm]
scheme_index                             = 0, 3
known                                    = 1
effects                                  = up_gr_fourtcd_pm
section                                  = up_sect_fourta_pm
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usmp_b1_name
description                              = st_up_usmp_b1_descr
icon                                     = ui_inGame2_upgrade_PMm_10


[up_fourtc_pm]
scheme_index                             = 1, 5
known                                    = 1
effects                                  =
section                                  = up_sect_fourtc_pm
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usmp_b2_name
description                              = st_up_usmp_b2_descr
icon                                     = ui_inGame2_upgrade_PMm_11


[up_fiftha_pm]
scheme_index                             = 0, 4
known                                    = 1
effects                                  = up_gr_fifthcd_pm
section                                  = up_sect_fiftha_pm
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_c1_name
description                              = st_up_zatp_c1_descr
icon                                     = ui_inGame2_upgrade_PMm_4

[up_fifthc_pm]
scheme_index                             = 1, 6
known                                    = 1
effects                                  =
section                                  = up_sect_fifthc_pm
property                                 = prop_calibre

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_add_b4_name
description                              = st_up_add_b4_descr
icon                                     = ui_inGame2_upgrade_PMm_13



;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_pm]
elements                                 = up_firsta_pm

[up_gr_firstcd_pm]
elements                                 = up_firstc_pm, up_firstd_pm

[up_gr_firstef_pm]
elements                                 = up_firste_pm

[up_gr_seconab_pm]
elements                                 = up_secona_pm

[up_gr_seconcd_pm]
elements                                 = up_seconc_pm

[up_gr_thirdab_pm]
elements                                 = up_thirda_pm

[up_gr_thirdcd_pm]
elements                                 = up_thirdc_pm, up_thirdd_pm

[up_gr_fourtab_pm]
elements                                 = up_fourta_pm

[up_gr_fourtcd_pm]
elements                                 = up_fourtc_pm

[up_gr_fifthab_pm]
elements                                 = up_fiftha_pm

[up_gr_fifthcd_pm]
elements                                 = up_fifthc_pm
