[up_sect_firsta_pm] cost = 990 value = +10 rpm = +28 inv_weight = +0.03 [up_sect_firstc_pm] cost = 1080 value = +20 bullet_speed = +62 fire_distance = +40 fire_dispersion_base = -0.01 inv_weight = +0.05 [up_sect_firstd_pm] cost = 1160 value = -10 cam_dispersion = -0.062 cam_dispersion_inc = 0.0 ;-0.0675 cam_step_angle_horz = -0.052 inv_weight = +0.06 [up_sect_firste_pm] cost = 3590 fire_modes = 1, 3 cam_dispersion = -0.038 cam_dispersion_inc = 0.0 ;-0.044 cam_step_angle_horz = -0.025 [up_sect_secona_pm] cost = 1020 value = +10 bullet_speed = +31 inv_weight = +0.04 [up_sect_seconc_pm] cost = 1170 value = +15 condition_shot_dec = -0.00025 condition_queue_shot_dec = -0.00025 misfire_start_prob = -0.002 misfire_end_prob = -0.02 inv_weight = +0.09 [up_sect_thirda_pm] cost = 1230 value = -0.36 inv_weight = -0.36 crosshair_inertion = -0.3 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.15 PDM_disp_accel_factor = -0.15 [up_sect_thirdc_pm] cost = 1290 value = +15 crosshair_inertion = -0.7 PDM_disp_base = -0.15 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 inv_weight = -0.04 [up_sect_thirdd_pm] cost = 1310 value = -10 cam_dispersion = -0.062 cam_dispersion_inc = 0.0 ;-0.0675 cam_step_angle_horz = -0.052 inv_weight = +0.06 [up_sect_fourta_pm] cost = 890 value = +10 fire_dispersion_base = -0.07 inv_weight = +0.04 [up_sect_fourtc_pm] cost = 1080 value = +20 fire_dispersion_base = -0.14 inv_weight = +0.08 [up_sect_fiftha_pm] cost = 1210 value = +10 rpm = +28 inv_weight = +0.03 [up_sect_fifthc_pm] cost = 1890 value = "9x19" ammo_class = ammo_9x19_fmj, ammo_9x19_pbp condition_queue_shot_dec = +0.00012 condition_shot_dec = +0.00012 misfire_start_prob = 0.0008 misfire_end_prob = 0.008 inv_weight = +0.06 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_pm] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_pm section = up_sect_firsta_pm property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_PMm_1 [up_firstc_pm] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_pm section = up_sect_firstc_pm property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b1_name description = st_up_zatp_b1_descr icon = ui_inGame2_upgrade_PMm_2 [up_firstd_pm] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_pm section = up_sect_firstd_pm property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b2_name description = st_up_zatp_b2_descr icon = ui_inGame2_upgrade_PMm_3 [up_firste_pm] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_pm property = prop_3xfire precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c7_name description = st_up_zatp_c7_descr icon = ui_inGame2_upgrade_Volker_P9M_4 [up_secona_pm] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_pm section = up_sect_secona_pm property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a1_name description = st_up_barp_a1_descr icon = ui_inGame2_upgrade_PMm_5 [up_seconc_pm] scheme_index = 1, 2 known = 1 effects = section = up_sect_seconc_pm property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_PMm_6 [up_thirda_pm] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_pm section = up_sect_thirda_pm property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b1_name description = st_up_stvp_b1_descr icon = ui_inGame2_upgrade_PMm_7 [up_thirdc_pm] scheme_index = 1, 3 known = 1 effects = section = up_sect_thirdc_pm property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b2_name description = st_up_stvp_b2_descr icon = ui_inGame2_upgrade_PMm_8 [up_thirdd_pm] scheme_index = 1, 4 known = 1 effects = section = up_sect_thirdd_pm property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b3_name description = st_up_stvp_b3_descr icon = ui_inGame2_upgrade_PMm_9 [up_fourta_pm] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_pm section = up_sect_fourta_pm property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b1_name description = st_up_usmp_b1_descr icon = ui_inGame2_upgrade_PMm_10 [up_fourtc_pm] scheme_index = 1, 5 known = 1 effects = section = up_sect_fourtc_pm property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b2_name description = st_up_usmp_b2_descr icon = ui_inGame2_upgrade_PMm_11 [up_fiftha_pm] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_pm section = up_sect_fiftha_pm property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c1_name description = st_up_zatp_c1_descr icon = ui_inGame2_upgrade_PMm_4 [up_fifthc_pm] scheme_index = 1, 6 known = 1 effects = section = up_sect_fifthc_pm property = prop_calibre precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_b4_name description = st_up_add_b4_descr icon = ui_inGame2_upgrade_PMm_13 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_pm] elements = up_firsta_pm [up_gr_firstcd_pm] elements = up_firstc_pm, up_firstd_pm [up_gr_firstef_pm] elements = up_firste_pm [up_gr_seconab_pm] elements = up_secona_pm [up_gr_seconcd_pm] elements = up_seconc_pm [up_gr_thirdab_pm] elements = up_thirda_pm [up_gr_thirdcd_pm] elements = up_thirdc_pm, up_thirdd_pm [up_gr_fourtab_pm] elements = up_fourta_pm [up_gr_fourtcd_pm] elements = up_fourtc_pm [up_gr_fifthab_pm] elements = up_fiftha_pm [up_gr_fifthcd_pm] elements = up_fifthc_pm